Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. Immediately after the attack, the weapon flies back to your hand. When you hit with a ranged attack using this weapon, it deals an extra 1d8 damage or, if the target is a giant, 2d8 damage. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. You gain a +3 bonus to attack and damage rolls made with this magic weapon. The Dwarven Thrower is a "very rare" magic item from the Basic Rules on p. The magic item Dancing Sword returns to your hand after being throw/it's done flying around, and could easily be reskinned as an axe.Ĭhoosing the Eldritch Knight archetype would be the easiest way to get what you're looking for, but assuming you would rather go for an item, here are some ideas: The legendary warhammer Whelm also return to your hand, and your DM might be persuaded to have Whelm be an axe in your campaign world. If you're set on your Dwarf using axes you DM may have one be an axe instead. The very rare warhammer Dwarven Thrower requires attunement by a Dwarf and returns to your hand after being thrown. Magic ItemsĪ number of magic items do things similar to what you want, but acquiring one will obviously require cooperation from your DM and reskinning them to an axe doubly so. Though, as Eberron content may not be applicable to a campaign, Ask your DM is Artificer is right for you. Notably, you can only have one instance of a given infusion going, though if you're able to have two artificer's at work, should be able to get it on both. returns to the wielder's hand immediately after it is used to make a ranged attack. 63) has access to the Returning Weapon Infusion which includes ArtificerĪ 2nd level Artificer (Eberron:RftLW p. You can have two such weapons, but it does eat into your action economy a bit. If it is on the same plane of existence, you can summon that weapon as a bonus action on your turn, causing it to teleport instantly to your hand. Once you have bonded a weapon to yourself, you can't be disarmed of that weapon unless you are incapacitated. Eldritch Knight (Fighter subclass) gets at 3rd level Weapon Bond which includes:
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