![]() ![]() Also, it can Drill Right Through bricks, rocks, wood, and the like. Not your average spear, this weapon’s spearhead features a high-power, high-stability pneumatic compensator motor, allowing it to function as a drill! If the target has armor, the wielder may forgo damage to instead inflict a permanent armor decrease, reducing their AC by 1 (but never below their unarmored AC). For one thing, it’s a really long stick, allowing you to strike targets up to 10 feet away! For another, it has a metal plate meant to deflect some of the explosion, giving you Advantage on the DC 15 Dexterity saving throw to avoid taking the 4d10 points of Fire damage everything within a 15 foot blast radius will enjoy! A DC 15 Dexterity saving throw reduces this to half-damage. Our single-use Combustion Mace allows you to bring the power of EXPLOSIONS into YOUR MELEE COMBAT! Our competitors say it’s just a grenade on the end of a stick, but it is so much more than just a grenade at the end of a stick. While overcharged, resonant static electricity causes the wielder’s hair to stand straight up and hover. For 5 rounds, the Lightning damage increases to 1d4, but then needs a day to recharge before it can supply current again. Magnetically affix this tiny standalone module to any metal weapon to cause a current to flow through it, causing the weapon to deal 1 additional Lightning damage on each strike! As a Free Action, the user can press the a button on the device, causing it to overcharge. Properties:+1 Weapon, Finesse, Reach, Versatile. Finally, the concussion grenade aspect causes 1d4 Thunder damage and a DC 15 Constitution saving throw, inflicting the Deafened condition for 1d6 rounds on a failure.Ī segmented Longsword on a chain, featuring superior range and the ability to overcome defenses by bending over obstructions. This condition lasts until the creature spends a round cleaning their eyes. The blinding powder aspect causes a DC 15 Dexterity saving throw to any target with open eyes, inflicting 1 Piercing damage and the Blinded condition on a failure. If the net suffers 6 slashing damage (AC 12), it no longer restrains the creature. ![]() A creature can make a DC 12 Strength check to try to free itself from the net. ![]() Large or smaller creatures hit receive the Restrained condition until freed the net component impacts neither formless nor Huge or larger creatures. This single-use hand canister projectile combines the ranged weapon functions of a net, blinding powder, and concussion grenade, forcing any target in a 5-foot square to save against all three effects. Let’s take a look at the gadgets Big Gnome doesn’t want you to know about! #1: BOLABLINADE CANISTER! ![]()
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